It has been an interesting week off so far. I got a lot done on my Enterprise commission in the early week then I've had a ton of interruptions. The Enterprise is at a stage where I need to have solid blocks of time to make progress on it.
A lack of solid uninterrupted time, combined with some recent reservations and discussions I've been having about All Yesterdays has me a little more inclined towards palaeo-art again.
Today I found myself with just under an hour, and a running computer. So I thought I'd try my hand at making a Myledaphus (a prehistoric ray that was incredibly common in Alberta).
I was thinking it'd be one of those hours wasted on R&D, with me only learning how NOT to make a 3D ray. Turns out I nailed it within 30 minutes...
He obviously needs textures. I also made the nose too pointy. So need to blunt it a bit before proceeding. However overall I'm quite pleased with it overall considering how not hard it turned out to be.
Why do I need a Myledaphus?
Well here is a preview of a world first (or so I'm hoping).
|Work in progress|